I built a tool so i could stop refreshing Steamworks: Steam WishList Pulse
Indie devs keep refreshing Steam wishlist stats. I built Wishlist Pulse to track changes, detect anomalies, and send alerts, no more checking Steamworks manually.
Indie devs keep refreshing Steam wishlist stats. I built Wishlist Pulse to track changes, detect anomalies, and send alerts, no more checking Steamworks manually.
I’ve been programming since I was about 13 or 14. I’ve always loved building things and funnily enough, my very first “program” was actually a small “game” called Kill The Musca (“Musca” means mosquito in Romanian). You’d tap the mosquito on the screen to make it disappear.
Protecting game assets and scripts has always been a cat-and-mouse game between developers and those who try to reverse-engineer or copy their work. If you’ve been building with Godot, you may already know that the engine offers PCK encryption as part of its export pipeline. On paper, this sounds
No one likes staring at a frozen screen while a big scene loads. In many games, switching between menus and gameplay can cause noticeable hitches or stuttering, especially when loading large resources like 3D levels, audio banks, or video files. Luckily, Godot provides a built-in way to load resources in
What's one way to handle Global Objects in Godot?