I’m launching my first game on Steam: Fleet Hunters

I’m launching my first game on Steam: Fleet Hunters

I’ve been programming since I was about 13 or 14. I’ve always loved building things and funnily enough, my very first “program” was actually a small “game” called Kill The Musca (“Musca” means mosquito in Romanian). You’d tap the mosquito on the screen to make it disappear. Simple, but it sparked something.

I’ve also always been a gamer. I love games and grew up playing them, but as the years went by, I found less time to play and fewer games that really drew me in.

Around 2016 or 2017, while I was working as CTO of a startup called Blend (now Genies.com), my work started overlapping a bit with interactive experiences. That reawakened my curiosity about games and interactive media.

Just a tad later I started experimenting with Godot 3. I released a few small side projects on mobile and had a lot of fun doing it. Over time, I built and abandoned plenty of prototypes but for the past few months, I’ve been steadily working in my spare time on a project that I plan to actually finish and release.

Fleet Hunters, my first Steam game: it’s a salvo-style battleship combat game, where you and your opponent take turns trying to destroy each other’s fleets before being wiped out yourselves.

The core gameplay is simple and straightforward, intentionally so, because my main goal is to actually finish, release, and experience what it’s like to launch a game on Steam.

The game is built with Godot 4.5 and features both single-player and multiplayer modes (local and dedicated servers).

One thing i keep learning is that even for a relatively small project, the amount of work involved is huge, networking, web services, 3D modeling, music, sound design, playtesting… it’s a lot to take in.

Game development has definitely humbled me.

Still, I’m having a blast doing it.

And today, I’m thrilled to share that the Fleet Hunters Steam page has been approved!

If you’d like to support the project, wishlists are greatly appreciated.